Shark Tale
Shark Tale | |
---|---|
Developer(s) | Edge of Reality |
Publisher(s) | Activision |
Platform(s) | GameCube |
Release date(s) | NA September 27, 2004 EU October 1, 2004 AUS 2004 JP March 3, 2005 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In the murky depths of the ocean, the fate of Reef City lies in the fins of one little fish--at least that's what he wants you to think. Dive into the underwater metropolis of Shark Tale and play as Oscar, a fast-talking fish whose little fib gets him into big trouble. Based on DreamWorks' animated film, Shark Tale features 25 missions that will have you exploring Reef City, racing through the coral, fighting Fish Fu and great white sharks, and dancing to the sounds of hip-hop tracks.
Problems
Broken Screenshot
When pausing the game, the game fails to show a screenshot from before you paused. Fixed by disabling Store EFB Copies to Texture Only.
Cutscenes
- Newspaper slide cutscenes freeze, though the audio does not. A 'shadow' of the character is seen animating like it should behind the frozen image in the cutscene.
- Sometimes the music refuses to play, while the sound effects (fish screaming, destroying objects, etc) continue to play properly
Fixed some time after 4.0-4480 and before 5.0-2877.
Enhancements
16:9 Widescreen
NTSC-U
$16:9 0441FDE8 3FE38E39 04227670 3FE38E39 0420BAD4 3FF3CF2D 0420BAD8 3FF3CF2D
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04256540 00000014 042565F4 00000014 0432FD48 00000000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Show pause menu backgrounds |
Version Compatibility
The graph below charts the compatibility with Shark Tale since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Unknown Revision | Intel Core i3-370M | ATI HD Mobility Radeon 5650 | In-game cutscenes render properly, though audio can be a little choppy. The game actually runs very well, even phenomenal at times, but the fact that it crashes on the fourth level gives it it's three out of five stars. | JuCstin | |
5.0-21212 | Windows 11 | Intel Core i3-12100F | NVIDIA GeForce GTX 1650 | Choppy sound at times, as well as few graphical issues. Chapter 4 does not crash. | AGuy27 |
Gameplay Videos
- Edge of Reality (Developer)
- Activision (Publisher)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- 2004 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (GPU): NVIDIA
- GameCube games